Jinx is a cooperative puzzle game where two players must communicate and collaborate to solve challenges.
One player navigates a virtual haunted house, while the other interacts with real-world devices to assist them.
The game was developed in Unity with Arduino-controlled inputs, creating an immersive mix of digital and physical gameplay.
Most puzzle games are single-player experiences, but we wanted to design a collaborative one where both players are equally involved. The challenge was ensuring:
✅ Designed and managed 3D prefabs in Unity to create the virtual haunted house
✅ Integrated sound assets to enhance the spooky atmosphere
✅ Ensured gameplay balance by structuring puzzles for equal collaboration
✅ Helped develop real-time feedback systems for player interaction using Unity & Arduino
Our design process followed a structured approach with three key milestones, ensuring a smooth transition from concept to a functional prototype.
- Unity: Implemented core interactions for the escapee’s virtual experience.
- Arduino: Set up basic hardware functionality for the helper’s real-world interactions.
While formal user testing wasn’t a core part of the process, we presented our prototype as a final course checkout, where users and our instructor praised the game’s immersive design and effective integration of physical and virtual elements. Their positive feedback validated our approach to cooperative puzzle design and real-time interaction mechanics.
This project taught me how to balance gameplay between players, integrate real-world interactions with digital elements, and design for seamless communication.
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